Lesson 34: [Coming Soon] Advanced OTP Patterns
Explore advanced OTP behaviors - gen_fsm, gen_event, custom behaviors, and sophisticated supervision strategies for complex systems
Advanced OTP Patterns
Coming Soon
This lesson will teach you advanced OTP behaviors and patterns for building sophisticated, production-ready systems. You’ll learn how to:
- Use gen_fsm for complex state machine implementations
- Implement event handling with gen_event
- Create custom OTP behaviors for domain-specific needs
- Build advanced supervision strategies
- Design complex application architectures with multiple OTP components
What You’ll Build
By the end of this lesson, you’ll have implemented:
- Complex state machines using gen_fsm
- Event-driven architecture with gen_event
- Custom OTP behaviors for specific use cases
- Advanced supervision trees with dynamic children
- Integration patterns for complex distributed systems
Key Concepts Preview
% gen_fsm for user session state-behaviour(gen_fsm).
% States: disconnected, authenticating, connected, idleconnected({message, Text}, _From, State) -> broadcast_message(Text), {reply, ok, connected, State, ?IDLE_TIMEOUT};
connected(timeout, State) -> {next_state, idle, State}.
% gen_event for chat events-behaviour(gen_event).
handle_event({user_joined, User, Room}, State) -> notify_room_members(Room, {user_joined, User}), {ok, State}.
% Custom behavior-callback handle_chat_event(Event, State) -> {ok, State} | {stop, Reason}.
This lesson builds on the DevOps practices from Lesson 32 and prepares you for the integration patterns we’ll explore in Lesson 34.
This lesson is currently under development. Check back soon for the complete content!
Finished this lesson?
Mark it as complete to track your progress
This open source tutorial is brought to you by Pennypack Software - we build reliable software systems.
Found an issue? Edit this page on GitHub or open an issue